The Website of Tim Stretton
::Dragonchaser Facts
The initial idea for Dragonchaser came on the rowing machine at the local gym. The political intrigue aspect came later.
Despite the title, there are no dragons at all in the novel.
The galley Negrillon is named after Paul Rhoads' cat. Formello and Coverciano will both be familiar to tifosi of Italian football.
Dragonchaser is a fantasy of a timeless past. The novel is set in Paladria, a city whose twin passions are galley-racing and political intrigue.
Into this environment comes Mirko Ascalon, a disgraced former
galley-master from the nearby realm of Garganet. Mirko accepts a
commission to train the crew of Serendipity, the galley of
leading aristocrat and politician Bartazan of Bartazan House.
Soon Mirko begins to realise the scope of the task facing him: his crew
is inept and demotivated, Bartazan is planning to use the galley as a
tool in his political ambitions; and Mirko's decision to accept bribes
from Bartazan's rivals is unlikely to improve matters.
Buffeted by forces he can neither understand nor control, Mirko knows
that one false move could leave him dead
— but who can he
trust?
Dragonchaser was largely written during 2002, and is my first attempt at
a fantasy work. The influence of Jack Vance is again clearly noticeable,
but if The Zael Inheritance took its inspiration from the Demon
Princes novels, Dragonchaser is closer to Lyonesse and
perhaps Maske:Thaery. The subsidiary influences of earlier
work, notably Raymond Chandler, are noticeably absent here.
Dragonchaser was conceived from the outset as fantasy stripped of
the epic/heroic dimension of Tolkien-derived models. This is a crop
which has been over-cultivated, the soil depleted of all nutrients. My
aim was to produce a fantasy which did not have elves, dwarves or other
mythical races; did not centre around a quest or lost kingship;
dispensed with magic; and did not, repeat not, have a dragon...
This artistic austerity did not survive the initial stages of the work.
Mermaids were introduced, largely on a whim, but the plot device worked
well enough to stay in. More than one reader said of the mermaid scene
in Chapter 1, "I'm waiting to see how you tie that up." That reaction
was enough to keep them in.
Magic too was reintroduced. Too many fantasies lazily use magicians
deploying spells with abandon, even if the best of them (such as Le
Guin's Earthsea trilogy) show the price to be paid for such mastery. In
Dragonchaser magic has a very different position: abused in a
time long before the novel, practitioners are outlawed and driven
underground. And the benefits of magic are highly limited. The novel's
main proponent of 'the Old Craft' has only a limited clairvoyance, and
even that wanes with age.
Nonetheless Dragonchaser remains a humanistic kind of fantasy.
The novel is powered by the relationships between the characters, and
their motivations are ones we can all recognise: ambition,
avarice, loyalty, need for a sense of purpose, and in some cases simple boredom.
The hero, Mirko, really doesn't know what he wants at all.
The result is a fantasy that may not be to all tastes. The absence of
the trappings of traditional fantasy may discomfit some readers, but
their removal also knocks away some of the crutches for weak plotting
and characterisation. In Dragonchaser, the plot moves forward
through planned character dynamics and not deus ex machina
sorcery. And if you think the galley races are fun too, so much the
better! Read reviews
of Dragonchaser here.
Dragonchaser takes place in Paladria, on the continent of Mondia.
Some of the other locales of Mondia are hinted at, especially past dire
events taking place in East Gammerling. It is the intention that future
stories will treat some of these other places, particularly
Taratanallos, the capital of West Gammerling, and Emmen, the seat of the
Estrian kings. A small map of Mondia is shown below:

Click for other maps (large files)
Below is a map of Paladria, where the novel takes place:

Away from the docks the streets were quiet and Mirko secured
the services of a covered rattlejack without difficulty.
“Do you know the residence of the Lady Catzendralle?”
The driver, with a dark saturnine face and a great beak of a
nose, sniffed thoughtfully. “She lives at Darklings, the House Drall
estate.”
“Take me there — and smartly.”
“This rattlejack knows but one speed, having but a single
pacer to draw it. You may call it ‘smartly’, you may call it ‘tardy’,
but our speed never varies.”
Mirko sighed. He really could do without a philosopher at the
reins, but the rattlejack trade seemed to attract them. The pacer set
off at its regulation speed — which to Mirko was closer to ‘tardy’ than
‘smartly’ — and picked its way across the cobbles and into the low hills
where many of the Electors made their estates, leaving the Old Town
falling away behind.
He looked up as the houses started to thin out. A wood of
high manzipar trees loomed on the left. “We’re here”, said the driver.
“This is Darklings.”
“I don’t see any estate.”
“That’s why it’s called Darklings. Do you think Koopendrall
is keen to have every idle sightseer in Paladria riding a rattlejack
past his house? That path in the woods leads you where you want to go. I
take it you have an appointment?”
“Of a sort,” said Mirko.
“I’ll wait here. You won’t be long if you don’t have an
appointment, and I could do with the fare for the return journey.”
“Suit yourself,” said Mirko, pressing a valut-piece into his
hand. “Don’t blame me if you’re here all night.”
“The fee is one valut twenty.”
Mirko shrugged. “Consider the twenty minims deduction a
loquacity tax,” he said before striding off into the manzipar wood.
Darklings was set well into the wood. House Drall clearly
valued its privacy. After some five minutes of stumbling along the
gloomy path, Mirko found himself at a clearing in front of a building —
or more accurately, a complex of buildings — adorned with fanciful
towers and cupolas: Darklings. A wall of white marble surrounded the
whole, with a single gate visible. In the absence of any other
alternatives, Mirko stepped towards it, smoothing his attire as he did
so. He was still in the clothes he had worn on the water this morning,
by no means his smartest even when clean. Now, water-stained and
smelling of smoke, even Mirko was conscious that he did not cut the most
impressive figure.
Standing before the gates Mirko found himself confronted by a
curious contraption. A large white placard read:
Affixed to the placard were several coloured ropes, each
labelled to facilitate identification:
Mirko found this a curious system. While the job of
Koopendrall’s staff might be markedly simplified were Ruffians and
Vagabonds to announce themselves in this way, it seemed to him that the
truly villainous would in all probability have the guile to pull a
different tassel. Mirko wondered which tassel represented his own
status. He suppressed the strong temptation to pull ‘ruffian’ and
settled after a short deliberation on ‘Persons of Gentility’.
A bell of clear timbre rang quietly in the distance, and
hesitant footsteps could be heard on the other side of the gate. “Who
calls on House Drall at this hour?” came a querulous voice.
“A ‘Person of Gentility’, by definition. Kindly open the gate
so we may discuss my business in greater detail.”
A lock turned and the heavy gate swung back. Mirko saw a tall
stooping figure of advanced years and exaggerated dignity; he had seen
similar retainers at Formello; they seemed to be a necessary adjunct to
the modish Elector.
“Please state your business, sir,” said the functionary with
a bow. “This statement should include a full explanation of your reasons
for presenting yourself in disguise.”
“Disguise?”
“Your apparel is by no means consistent with the status of
gentility. I assume that you therefore adopt the habilments of a dock
worker for reasons of concealment.”
“My name is Captain Mirko Ascalon, master of the galley
Serendipity, owned by the Elector Bartazan of Bartazan House.”
“Ah! All is now made clear. You should more correctly have
pulled the red tassel marked ‘Electors of Paladria and their
Representatives’ since your status derives from your employment rather
than your person. You would be astonished how frequently visitors pull
the wrong tassel.”
Mirko smiled sympathetically. “A frustration and an
inconvenience, to be sure. Now, may I gain admittance?”
Galley-racing seemed to involve an inordinate amount of banqueting, and
Mirko was keen that neither his own lustre nor that of Serendipity
should be tarnished by shabby garments. Larien, too, would no doubt
prefer to see him in rather more modish garb.
The booth of Evaldas, “Appareliste
to the Electors”, seemed to offer the most satisfactory range of stuffs,
although prices were by no means economical.
“Sir, may I help you?” asked an
elderly man with a wig which would have appeared unwise on a courtier
many years younger.
“I am looking — at relatively modest
expense — to create a wardrobe which will allow me to mix in decent
society without embarrassment.”
“Since I am Evaldas, you have begun
your programme the right way. First, we must establish two essential
parameters: what you consider to be ‘decent society’; and a quantitative
assessment of ‘modest expense’.”
Mirko flipped the last whelk from his
portion into the air and caught it in his mouth. “My two most recent
social functions were a soirée at Formello and last night’s banquet at
Coverciano. ‘Modest expense’ comprehends a sum which prevents me from
pitching you into the docks, as I did to my overseer yesterday.”
Evaldas’s eyebrows advanced a little
up his forehead. “You must, then, be the gallant Captain Ascalon!”
“I no longer use the term ‘captain’,
but essentially you are correct.”
“You can be assured of my best
attention, sir,” said Evaldas as he flapped away two assistants who had
descended in competitive obsequiousness.
Mirko had not realised quite how much
was involved in selecting a new wardrobe. Evaldas provided a ready fund
of advice, but his tastes ran towards the flamboyant, and Mirko was
frequently obliged to check his enthusiasm.
“We will save time,” said Mirko, “if
we rule out of consideration immediately all shoes with curled toes.
Frills, ruffs and fancies of all sorts can also be disregarded. I am not
excessively vain, and require a style of address which implies sober,
respectable competence rather than giddy preening.”
Evaldas pursed his lips,
absentmindedly adjusting his wig which had slipped from the level. “Your
views are unorthodox. In good society one does not generally wish to
convey the impression of having arrived straight from the plough or the
docks.”
“I did not notice Drallenkoop in
pumps or glitter-britches last night.”
Evaldas sniffed disdainfully, an effect somewhat undermined by the
hawking cough which followed.
“My lord Drallenkoop achieves his success in society through his racing
prowess. Were he judged on the quality of his wardrobe no doubt his
status would be very different.”
“Evaldas, I do not imagine that my
own status will ever rest on my garments. Simply array me in good
quality apparel which emphasises timelessness over modishness.”
With a sigh Evaldas pulled out a
measure and began to chart Mirko’s dimensions. Some while later Mirko
left with Evaldas having drawn up the patterns for a suite of garments
which largely met his requirements: two pairs of good leather boots, two
pairs of breeches (one black and one white), a scarlet frock coat with
gold frogging (about which Mirko retained considerable reservations), a
more sober plum and umber coat, and another which cleverly represented
the Azure of Bartazan House. Evaldas had also provided a range of
somewhat extravagant neckerchiefs as well as some honest white blouses.
Mirko had drawn the line at perfumed white gloves despite Evaldas’s
blandishments. Haggling had been minimal; a further reference to
Orstas had been sufficient to extract what seemed a competitive price.
Click here for more extracts from the novel
Dragonchaser has a large cast. The characters are set out
below, as they might wish, in hierarchical order:
DRAMATIS PERSONAE
Ordered in accordance with rank and due protocol
|
GIEDRUS of House Luz |
Elector for House Luz and Peremptor of Paladria |
|
|
|
|
BARTAZAN of Bartazan House |
Elector for House Bartazan and candidate for Peremptor
|
|
KOOPENDRALL |
Elector for House Drall
|
|
NOOL VAVAR, CHIESS-VERVARIO, GERDVILAS, JARALLUDIAN, BALTAZARAS, ALGIMANTAS, ROMUALDAS
|
Electors of Bartazan's party |
|
SEY, BIERSELYN, UDESSE |
Electors of Giedrus’ party |
|
MECISLOVAS |
Elector for House Annix |
|
|
|
|
Lady INUELA, Lady YSABEL, CALARAN, BALARAN |
Connections by blood and marriage to the Elector Bartazan |
|
DRALLENKOOP |
Son of Koopendrall and master of Dragonchaser |
|
Ipolitas LIUDAS |
Son of Nool Vavar and helmsman of Serendipity |
|
Lady LARIEN |
Niece of Elector Bartazan |
|
CARNAZAN |
Brother of Larien |
|
Lady CATZENDRALLE |
Connection of the Elector Koopendrall |
|
Lady ALLARA |
Daughter of the Elector Tychonod |
|
‘N’ |
Spymistress |
|
|
|
|
ZIGMANTAS |
Hierophant of Animaxian's Mysteries |
|
AHARISSE |
High Priestess of Animaxian's Mysteries |
|
|
|
|
DAUMANTAS |
Merchant and master of Kestrel |
|
|
|
|
VAIDMANTAS |
Lieutenant of the Peremptor's Constables |
|
LAMMERKIN |
Master of Morvellos Devil |
|
HELLENCE |
Helmsman of Morvellos Devil |
|
BERNAT, GREMIO |
Garganet officers aboard Spray |
|
NEXINGER, JUKUNDAS |
Superannuated helmsmen |
|
MIRKO Ascalon |
An exiled Garganet officer |
|
Minalgas INISSE |
Helmsman of Animaxian's Glory |
|
RAIDIS |
Helmsman of Excelsior |
|
HAIDIS |
Overseer of Excelsior and brother of Raidis |
|
|
|
|
ORSTAS |
Overseer of Serendipity |
|
KINTAUTAS |
Factotum to Bartazan |
|
PADIZAN |
Slave-master to Bartazan |
|
NADIEN |
Sister to Padizan |
|
FORENDAN |
Herald to House Drall |
|
GINTAS, Covarc RESARDAS |
Bookmakers |
|
MINDAUGAS |
Overseer of Dragonchaser |
|
|
|
|
MARIJUS |
Apothecary and charlatan |
|
EVALDAS |
‘Appareliste to the Electors’ |
|
PANDULETTA |
Tavernmistress |
|
SERGEANT of the Peremptor's Constables |
|
|
|
|
|
The Proper GUFFOON |
Servant to Koopendrall |
|
CAMBYRYNA |
Servant to Panduletta |
|
|
|
|
FLORIAN, TRAJIAN |
Enslaved Garganet officers and Quartermen of Serendipity |
|
JENX |
Slave and drummer of Serendipity |
|
SKAIDRYS, SLOVO, KETCHELON |
Slaves and Quartermen of Serendipity |
|
AUGENIS, QUERENCY |
Slaves and crewman of Serendipity |
|
ANSIFER, LOCAPESTE, CULYRAMA |
Slaves of Bartazan's seraglio |
|
ETTEN, SALLAR |
Slaves to Nadien |
|
LARKAS LAMAN, CLOVILDAS CLOOP, AUSRA SELTARAS |
Criminals condemned to hang |
|
|
|
|
MAIBALIDES, ALIZAR, ELIZAR |
Beings from Below |
|
|
|
|
Sundry mermaids, constables and rogues
|
|
|
|
Slaves are shown in italics |